> About 20 years ago, a neuroscientist named David Eagleman strapped a bunch of students into harnesses, hoisted them to the top of an imposing metal tower, and then, without warning, dropped them 150 feet. Though the students landed safely in nets, the experience was—by design—terrifying. Eagleton wanted to simulate the feeling of plummeting to one’s death.
FYI, the experiment is not as insane as the article makes it seem.
The subjects knew there would be a drop involved, and they timed others doing the drop first before estimating the elapsed time in their own drop.
It's great when the footage was shot with an appropriate shutter angle. And terrible when you become familiar with interpolation artifacts from artificially generating frames, because then you will start to notice it everywhere, kind of like bad kerning.
I don't understand this comment. Of course the person mastering/editing the movie will have to know what they are doing. They need to ensure it's done properly. AI image generation is just a technique in the toolbox to achieve that.
That's not always practical, and sometimes even impossible for extreme slow motion shots. You aren't going to get cinema level quality out of a 5000FPS camera. For the same reason it's not a solution to say "just make every effect practical" instead of CGI.
One related observation about time slowing down.
When you get better at juggling, objects really start falling down in slow motion (e.g a glass from a cupboard).
I guess my brain stores trajectories in cache instead of having to compute them and I get higher fps than I used to.
> About 20 years ago, a neuroscientist named David Eagleman strapped a bunch of students into harnesses, hoisted them to the top of an imposing metal tower, and then, without warning, dropped them 150 feet. Though the students landed safely in nets, the experience was—by design—terrifying. Eagleton wanted to simulate the feeling of plummeting to one’s death.
FYI, the experiment is not as insane as the article makes it seem.
The subjects knew there would be a drop involved, and they timed others doing the drop first before estimating the elapsed time in their own drop.
It's great when the footage was shot with an appropriate shutter angle. And terrible when you become familiar with interpolation artifacts from artificially generating frames, because then you will start to notice it everywhere, kind of like bad kerning.
I expect it won't take too long for this to be fixed with AI.
You don’t have to know what you’re doing if AI can just paper over it!
I don't understand this comment. Of course the person mastering/editing the movie will have to know what they are doing. They need to ensure it's done properly. AI image generation is just a technique in the toolbox to achieve that.
I’m saying you could just do it the right way and record in a higher frame rate before reaching for interpolation
That's not always practical, and sometimes even impossible for extreme slow motion shots. You aren't going to get cinema level quality out of a 5000FPS camera. For the same reason it's not a solution to say "just make every effect practical" instead of CGI.
Slow motion is just the visual equivalent of describing things in great literary detail, so it was always going to be this way.
Or macro/micro zoom-ins and exploded diagrams: people are interested in detail.